(Based on a level 60 character)
| Active Skills | ||||
|---|---|---|---|---|
| Magic Missile | Requires Level 1 | Costs 0 Arcane Power | |
| Launch a missile of magic energy causing 40 - 61 Arcane damage. | ||||
| Frost Nova | Requires Level 2 | Cooldown: 12 seconds | |
| An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage. | ||||
| Ice Armor | Requires Level 2 | Costs 25 Arcane Power | |
| Surround yourself in a barrier of ice that increases armor by 50%, and causes 7 - 9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. | ||||
| Shock Pulse | Requires Level 5 | Arcane Power | |
| Release a pulse of 3 unpredictable charges of electricity that deal 36 - 72 Lightning damage to enemies they hit. | ||||
| Wave of Force | Requires Level 4 | Costs 25 Arcane Power | Cooldown: 15 seconds |
| Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92 - 107 physical damage to them. | ||||
| Spectral Blade | Requires Level 6 | Arcane Power | |
| Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. | ||||
| Electrocute | Requires Level 13 | Arcane Power | |
| Lightning arcs from your fingertips towards an enemy dealing 1 - 59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. | ||||
| Magic Weapon | Requires Level 7 | Costs 8 Arcane Power | |
| Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds. | ||||
| Arcane Orb | Requires Level 3 | Costs 35 Arcane Power | |
| Hurl an orb of pure energy that explodes when it hits, dealing 135 - 185 Arcane damage to all enemies within 10 yards. | ||||
| Diamond Skin | Requires Level 9 | Cooldown: 15 seconds | |
| Transform your skin to diamond for 3 seconds absorbing up to 2661 damage from incoming attacks. | ||||
| Energy Twister | Requires Level 11 | Costs 35 Arcane Power | |
| Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it. | ||||
| Disintegrate | Requires Level 8 | Costs 20 Arcane Power per second | |
| Thrust a beam of pure energy forward dealing 85 - 107 Arcane damage per second and disintegrating enemies it kills. | ||||
| Storm Armor | Requires Level 13 | Costs 25 Arcane Power | |
| Bathe yourself in electrical energy, shocking ranged and melee attackers for 1 - 61 Lightning damage. Lasts 120 seconds. | ||||
| Explosive Blast | Requires Level 14 | Costs 45 Arcane Power | Cooldown: 1 seconds |
| Gather an infusion of energy around you that explodes after 2 seconds, causing 99 - 135 physical damage to any nearby enemies. | ||||
| Mirror Image | Requires Level 15 | Cooldown: 25 seconds | |
| Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | ||||
| Slow Time | Requires Level 16 | Cooldown: 30 seconds | |
| Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%. | ||||
| Teleport | Requires Level 18 | Costs 15 Arcane Power | Cooldown: 16 seconds |
| Teleport through the ether to the selected location up to 35 yards away. | ||||
| Hydra | Requires Level 19 | Costs 60 Arcane Power | |
| Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18 - 22 Fire damage per attack. | ||||
| Ray of Frost | Requires Level 21 | Costs 29 Arcane Power per second | |
| Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds. | ||||
| Energy Armor | Requires Level 22 | Costs 25 Arcane Power | |
| Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. | ||||
| Arcane Torrent | Requires Level 23 | Costs 20 Arcane Power per second | |
| Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location. | ||||
| Meteor | Requires Level 24 | Costs 60 Arcane Power | |
| Summon an immense meteor that plummets from the sky causing 213 - 291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28 - 43 Fire damage over 3 seconds. | ||||
| Blizzard | Requires Level 26 | Costs 45 Arcane Power | |
| Call down shards of ice to pelt an area dealing 57 - 78 Cold damage per second for 3 seconds. | ||||
| Familiar | Requires Level 27 | Costs 20 Arcane Power | |
| Summon a companion that will attack your targets for 5 - 9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds. | ||||
| Archon | Requires Level 29 | Costs 25 Arcane Power | Cooldown: 120 seconds |
| Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. | ||||
| Passive Skills | ||||
|---|---|---|---|---|
| Conflagration | Requires Level 0 | Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds. | |
| Power Hungry | Requires Level 10 | Gain 30 Arcane Power whenever you are healed by a health globe. | |
| Temporal Flux | Requires Level 10 | Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds. | |
| Glass Cannon | Requires Level 13 | Increases all damage done by 20% but decreases armor and resistances by 10%. | |
| Prodigy | Requires Level 15 | Every time you cast a Signature spell, you gain 5 Arcane Power. | |
| Virtuoso | Requires Level 17 | Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life. | |
| Astral Presence | Requires Level 19 | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | |
| Illusionist | Requires Level 20 | Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset. | |
| Galvanizing Ward | Requires Level 23 | Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. | |
| Blur | Requires Level 25 | Decreases melee damage taken by 20%. | |
| Evocation | Requires Level 26 | Reduces all cooldowns by 20%. | |
| Arcane Dynamo | Requires Level 28 | When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds. | |
| Unstable Anomaly | Requires Level 30 | When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. | |
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