Diablo 3 - Monk Skills and Skill Tree

  
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Diablo 3 Barbarian Builds PVM - PVP
    Barbarian Skills Tree Info
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    Diablo 3 Demon Hunter Skills
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    Diablo 3 Monk Skills Tree Info
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    Diablo 3 Witch Doctor Skills Tree
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    Diablo 3 Wizard Skills Tree Info
Active Skills
Fists of Thunder.png Fists of Thunder Combo Skill Requires Level 1 Generates 6 Spirit per attack Cooldown: 0 seconds

Deal a series of extremely fast punches that deal 120% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you and knocks them back a short distance.

Blinding Flash.png Blinding Flash Requires Level 2 Costs 30 Spirit Cooldown: 0 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.

Mantra of Evasion.png Mantra of Evasion Requires Level 2 Costs 25   Cooldown: 0 seconds

Recite a Mantra that grants you and all allies within 40 yards a 25% chance to dodge attacks. Lasts 180 seconds. For 3 seconds after activation, a second effect grants an additional 25% chance to dodge attacks.

Lashing Tail Kick.png Lashing Tail Kick Requires Level 3 Costs 30 Spirit Cooldown: 3 seconds

Unleash a deadly roundhouse kick, knocking enemies back and dealing 180% weapon damage.

Deadly Reach.png Deadly Reach Requires Level 4 Generates 6 Spirit per attack Cooldown: 0 seconds

Project lines of pure force over a short distance for 120% weapon damage. Every third hit extends out 25 yards.

Breath of Heaven.png Breath of Heaven Requires Level 5 Costs 30 Spirit Cooldown: 0 seconds

A blast of holy energy heals you and all allies within 12 yards for 1592 - 2388 Life.

Dashing Strike.png Dashing Strike Combo Skill Requires Level 6 Costs 15 Spirit Cooldown: 0 seconds

Dash quickly at the targeted enemy or location dealing 65% weapon damage and rooting the target for 1 second.

Cyclone Strike.png Cyclone Strike Requires Level 7 Costs 75 Spirit Cooldown: 0 seconds

Pull all enemies within 24 yards towards you followed by a furious blast of energy that deals 275% weapon damage as Holy.

Crippling Wave.png Crippling Wave Combo Skill Requires Level 8 Generates 6 Spirit per attack Cooldown: 0 seconds

A series of large sweeping attacks that causes 135% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% and attack speed by 35% for 5 seconds.

Mantra of Retribution.png Mantra of Retribution Requires Level 9 Costs 25   Cooldown: 0 seconds

Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 180 seconds. For 3 seconds after activation, the effect is increased to 80% of the damage sustained.

Inner Sanctuary.png Inner Sanctuary Requires Level 11 Costs 80 Spirit Cooldown: 0 seconds

Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.

Exploding Palm.png Exploding Palm Combo Skill Requires Level 12 Generates 6 Spirit per attack Cooldown: 0 seconds

The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.

Mantra of Healing.png Mantra of Healing Requires Level 14   Cooldown: 0 seconds

Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 159.2 Life per second. Lasts 180 seconds. For 3 seconds after activation, the effect is increased to 795.9 life per second.

Tempest Rush.png Tempest Rush Requires Level 16 Costs 15 Spirit plus an additional 12 Spirit per second. Cooldown: 0 seconds

Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.

Sweeping Wind.png Sweeping Wind Combo Skill Requires Level 17 Generates 6 Spirit per attack Cooldown: 0 seconds

Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 30% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 90% weapon damage per second to nearby enemies.

Serenity.png Serenity Requires Level 18 Costs 10 Spirit Cooldown: 60 seconds

You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.

Way of the Hundred Fists.png Way of the Hundred Fists Combo Skill Requires Level 21 Costs 6 Spirit per attack Cooldown: 0 seconds

A rapid series of punches strikes enemies for 145% weapon damage.

Mantra of Conviction.png Mantra of Conviction Requires Level 22 Costs 25   Cooldown: 0 seconds

Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 180 seconds. For 3 seconds after activation, the effect is increased to 40% additional damage.

Seven Sided Strike.png Seven Sided Strike Requires Level 24 Costs 90 Spirit Cooldown: 30 seconds

Dash rapidly between many nearby enemies 7 times striking for 215% weapon damage with every hit.

Mystic Ally.png Mystic Ally Requires Level 27 Costs 50 Spirit Cooldown: 0 seconds

Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 40% of your weapon damage as physical per swing.

Wave of Light.png Wave of Light Requires Level 29 Costs 60 Spirit Cooldown: 15 seconds

Focuses the power of Light to smite all enemies in front of you for 150% weapon damage as Holy followed by an additional 150% weapon damage as Holy to all enemies in a line.


[edit] Passive Skills

Passive Skills
Resolve.png Resolve Requires Level 10  

Damage you deal reduces enemy damage by 10% for 2.5 seconds.

Damage you deal reduces enemy damage by 10% for 2.5 seconds.

The Guardian's Path.png The Guardian's Path Requires Level 10  

While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.

While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.

Fleet Footed.png Fleet Footed Requires Level 12  

Increase base movement speed by 10%.

Increase base movement speed by 10%.

Transcendence.png Transcendence Requires Level 13  

Every point of Spirit spent heals you for 42.6 Life.

Every point of Spirit spent heals you for 42.6 Life.

Chant of Resonance.png Chant of Resonance Requires Level 15  

Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.

Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.

Seize the Initiative.png Seize the Initiative Requires Level 17  

Your Defense is increased by 25% of your Attack.

Your Defense is increased by 25% of your Attack.

Exalted Soul.png Exalted Soul Requires Level 19  

Increases maximum Spirit by 100.

Spirit fuels your defensive and offensive abilities.

Increases maximum Spirit by 100.

Spirit fuels your defensive and offensive abilities.

Sixth Sense.png Sixth Sense Requires Level 20  

Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

Pacifism.png Pacifism Requires Level 23  

While stunned, feared or charmed, all damage taken is reduced by 75%.

While stunned, feared or charmed, all damage taken is reduced by 75%.

Near Death Experience.png Near Death Experience Requires Level 25  

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds.

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds.

Guiding Light.png Guiding Light Requires Level 26  

Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.

Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.

One With Everything.png One With Everything Requires Level 28  

Your resistance to all elements is equal to your highest elemental resistance.

Your resistance to all elements is equal to your highest elemental resistance.

Beacon of Ytar.png Beacon of Ytar Requires Level 30  

The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.

The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.


Self Help, Motivation, Life Tips, Will Power, Time Management, Health

Motivation. How to get motivated! What is? Motivators

High Self Esteem - How to Have Confidence - Levels of confidence - low/high



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