| Active Skills | ||||
|---|---|---|---|---|
| Fists of Thunder Combo Skill | Requires Level 1 | Generates 6 Spirit per attack | |
| Deal a series of extremely fast punches that deal 120% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. | ||||
| Blinding Flash | Requires Level 2 | Costs 30 Spirit | |
| Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first. | ||||
| Mantra of Evasion | Requires Level 2 | Costs 25 | |
| Recite a Mantra that grants you and all allies within 40 yards a 25% chance to dodge attacks. Lasts 180 seconds. For 3 seconds after activation, a second effect grants an additional 25% chance to dodge attacks. | ||||
| Lashing Tail Kick | Requires Level 3 | Costs 30 Spirit | Cooldown: 3 seconds |
| Unleash a deadly roundhouse kick, knocking enemies back and dealing 180% weapon damage. | ||||
| Deadly Reach | Requires Level 4 | Generates 6 Spirit per attack | |
| Project lines of pure force over a short distance for 120% weapon damage. Every third hit extends out 25 yards. | ||||
| Breath of Heaven | Requires Level 5 | Costs 30 Spirit | |
| A blast of holy energy heals you and all allies within 12 yards for 1592 - 2388 Life. | ||||
| Dashing Strike Combo Skill | Requires Level 6 | Costs 15 Spirit | |
| Dash quickly at the targeted enemy or location dealing 65% weapon damage and rooting the target for 1 second. | ||||
| Cyclone Strike | Requires Level 7 | Costs 75 Spirit | |
| Pull all enemies within 24 yards towards you followed by a furious blast of energy that deals 275% weapon damage as Holy. | ||||
| Crippling Wave Combo Skill | Requires Level 8 | Generates 6 Spirit per attack | |
| A series of large sweeping attacks that causes 135% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% and attack speed by 35% for 5 seconds. | ||||
| Mantra of Retribution | Requires Level 9 | Costs 25 | |
| Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 180 seconds. For 3 seconds after activation, the effect is increased to 80% of the damage sustained. | ||||
| Inner Sanctuary | Requires Level 11 | Costs 80 Spirit | |
| Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. | ||||
| Exploding Palm Combo Skill | Requires Level 12 | Generates 6 Spirit per attack | |
| The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby. | ||||
| Mantra of Healing | Requires Level 14 | ||
| Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 159.2 Life per second. Lasts 180 seconds. For 3 seconds after activation, the effect is increased to 795.9 life per second. | ||||
| Tempest Rush | Requires Level 16 | Costs 15 Spirit plus an additional 12 Spirit per second. | |
| Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running. | ||||
| Sweeping Wind Combo Skill | Requires Level 17 | Generates 6 Spirit per attack | |
| Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 30% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 90% weapon damage per second to nearby enemies. | ||||
| Serenity | Requires Level 18 | Costs 10 Spirit | Cooldown: 60 seconds |
| You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects. | ||||
| Way of the Hundred Fists Combo Skill | Requires Level 21 | Costs 6 Spirit per attack | |
| A rapid series of punches strikes enemies for 145% weapon damage. | ||||
| Mantra of Conviction | Requires Level 22 | Costs 25 | |
| Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 180 seconds. For 3 seconds after activation, the effect is increased to 40% additional damage. | ||||
| Seven Sided Strike | Requires Level 24 | Costs 90 Spirit | Cooldown: 30 seconds |
| Dash rapidly between many nearby enemies 7 times striking for 215% weapon damage with every hit. | ||||
| Mystic Ally | Requires Level 27 | Costs 50 Spirit | |
| Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 40% of your weapon damage as physical per swing. | ||||
| Wave of Light | Requires Level 29 | Costs 60 Spirit | Cooldown: 15 seconds |
| Focuses the power of Light to smite all enemies in front of you for 150% weapon damage as Holy followed by an additional 150% weapon damage as Holy to all enemies in a line. | ||||
| Passive Skills | ||||
|---|---|---|---|---|
| Resolve | Requires Level 10 | Damage you deal reduces enemy damage by 10% for 2.5 seconds. | |
| The Guardian's Path | Requires Level 10 | While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%. | |
| Fleet Footed | Requires Level 12 | Increase base movement speed by 10%. | |
| Transcendence | Requires Level 13 | Every point of Spirit spent heals you for 42.6 Life. | |
| Chant of Resonance | Requires Level 15 | Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second. | |
| Seize the Initiative | Requires Level 17 | Your Defense is increased by 25% of your Attack. | |
| Exalted Soul | Requires Level 19 | Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities. | |
| Sixth Sense | Requires Level 20 | Your dodge chance is increased by an amount equal to 50% of your chance to critical hit. | |
| Pacifism | Requires Level 23 | While stunned, feared or charmed, all damage taken is reduced by 75%. | |
| Near Death Experience | Requires Level 25 | When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. | |
| Guiding Light | Requires Level 26 | Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds. | |
| One With Everything | Requires Level 28 | Your resistance to all elements is equal to your highest elemental resistance. | |
| | Beacon of Ytar | Requires Level 30 | The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%. | |
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