| Active Skills | ||||
|---|---|---|---|---|
| Impale | Requires Level 1 | Costs 40 Hatred | |
| Fire a massive shot to impale a target for 325% weapon damage. | ||||
| Caltrops | Requires Level 2 | Costs 8 Discipline | |
| Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds. | ||||
| Hungering Arrow | Requires Level 2 | Generates 3 Hatred | |
| Fire a magically imbued arrow that seeks out targets for 85% weapon damage and has a 35% chance to pierce through targets. | ||||
| Evasive Fire | Requires Level 3 | Generates 4 Hatred | |
| Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards. | ||||
| Bola Shot | Requires Level 4 | Generates 3 Hatred | |
| Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 100% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards. | ||||
| Rapid Fire | Requires Level 5 | Costs 20 Hatred initially, and an additional 1.5 Hatred per second while firing | |
| Rapidly fire at 6 times your normal attack speed dealing 38% weapon damage with every shot. | ||||
| Vault | Requires Level 6 | Costs 10 Discipline | |
| Tumble acrobatically 35 yards. | ||||
| Chakram | Requires Level 7 | Costs 10 Hatred | |
| Fire a swirling Chakram that does 135% weapon damage to enemies along its path. | ||||
| Entangling Shot | Requires Level 8 | Generates 4 Hatred | |
| Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds. | ||||
| Elemental Arrow | Requires Level 9 | Costs 10 Hatred | |
| Shoot an elemental charged arrow that deals 145% weapon damage as Fire damage to all targets it passes through. | ||||
| Grenades | Requires Level 11 | Generates 3 Hatred | |
| Throw out three grenades that explode for 80% weapon damage as Fire each. | ||||
| Shadow Power | Requires Level 12 | Costs 20 Discipline | |
| Draw in the power of the shadows, increasing attack speed by 30% for 10 seconds. | ||||
| Fan of Knives | Requires Level 14 | Costs 10 Hatred | Cooldown: 10 seconds |
| Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds. | ||||
| Companion | Requires Level 15 | Costs 10 Discipline | |
| Summon a raven companion. Your raven companion will periodically peck at enemies for 21 - 28 damage. | ||||
| Spike Trap | Requires Level 16 | Generates 10 Hatred | |
| Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | ||||
| Multishot | Requires Level 17 | Costs 30 Hatred | |
| Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area. | ||||
| Smoke Screen | Requires Level 18 | Costs 15 Discipline | |
| Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. | ||||
| Strafe | Requires Level 19 | Generates 2 Hatred per second | |
| Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% of weapon damage. | ||||
| Sentry | Requires Level 21 | Costs 10 Discipline | |
| Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. | ||||
| Marked for Death | Requires Level 23 | Costs 6 Discipline | |
| Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds. | ||||
| Preparation | Requires Level 25 | Cooldown: 120 seconds | |
| Instantly restore all Discipline. | ||||
| Cluster Arrow | Requires Level 27 | Costs 60 Hatred | |
| Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each. | ||||
| Rain of Vengeance | Requires Level 29 | Costs 40 Hatred | Cooldown: 30 seconds |
| Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second. | ||||
| Passive Skills | ||||
|---|---|---|---|---|
| Tactical Advantage | Requires Level 10 | Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for2 seconds. | |
| Thrill of the Hunt | Requires Level 10 | Every 10 seconds your next normal attack will immobilize your target for 3 seconds. | |
| Vengeance | Requires Level 12 | Gain 10 Hatred, 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe. | |
| Steady Aim | Requires Level 13 | As long as there are no enemies within 10 yards, all damage is increased by 10%. | |
| Cull the Weak | Requires Level 15 | Damage against slowed enemies increased by 20%. | |
| Night Stalker | Requires Level 16 | Every time you critical hit, gain 1 discipline. Discipline is used to fuel many of your tactical and defensive skills. | |
| Fundamentals | Requires Level 17 | <p>Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred. | |
| Brooding | Requires Level 18 | As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second. | |
| Archery | Requires Level 20 | Gain bonuses based on weapon held:
| |
| Hot Pursuit | Requires Level 19 | Whenever you are at full Hatred, movement speed is increased by 10%. | |
| Perfectionist | Requires Level 22 | Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills. | |
| Custom Engineering | Requires Level 24 | The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%. | |
| Grenadier | Requires Level 26 | Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213 - 320 fire damage. | |
| Sharpshooter | Requires Level 28 | Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit. | |
| Ballistics | Requires Level 30 | Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects. | |
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